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Full Stack Game Development Banner

Full Stack Game Development

Game Development Course
265 ratings

Unlock your complete game development potential with personalized 1-on-1 online mentorship, meticulously curated to help you land a job as a game developer.
With a 100% placement record, our best alumni work at leading studios like Ubisoft, Sumo, Zynga and MPL as game developers.
Duration - 8 months
Salary after course - 6 to 15 LPA

428 already enrolled

Available Seats: 4

Statistic

5000+

Unique games built by learners

Statistic

100%

Job Placement Success

Statistic

150+

Hiring Partners

Statistic

6 to 15 LPA

Salary after course

Outscal’s alumni lead the growth of the best Game Development Studios

Vinay Kashyap

Vinay Kashyap

Outscal delivers an unmatched journey into game programming: exceptional instructors, real-world projects, and a supportive community.

Gameplay Programmer

Vinay Kashyap - Gameplay Programmer
Ranjit Singh Panjwani

Ranjit Singh Panjwani

Outscal helped me transition to my dream career in game development at the age of 32, highly recommended if you are looking to learn coding and build a career in games.

Game Developer

Ranjit Singh Panjwani - Game Developer
Joy Kumar

Joy Kumar

Outscal’s unique approach to online learning prepared me for future hurdles, the 1-on-1 mentor sessions accelerated my growth to the next level.

Software Engineer [Games]

Joy Kumar - Software Engineer [Games]
Milan George

Milan George

The project-oriented approach helped me completely grasp concepts better than anything taught to me during my conventional education.

Game Programmer

Milan George - Game Programmer
Sethunath

Sethunath

The project-oriented approach at Outscal helped me make my portfolio and gave me a boost in getting my resume shortlisted with the studios I applied with.

GamePlay Engineer 2

Sethunath - GamePlay Engineer 2
Tanya Gupta

Tanya Gupta

A great place to learn and grow in the video game development industry. The team is super supportive and went above and beyond to help me achieve my dream job.

Game Programmer

Tanya Gupta - Game Programmer
Chinmay Virmani

Chinmay Virmani

The comprehensive game programming course offered by Outscal exceeded my expectations, highly recommended for aspiring game developers.

Associate Software Engineer

Chinmay Virmani - Associate Software Engineer
Flemin Johnson

Flemin Johnson

In a short span of 6 months, Outscal’s game development course helped me excel in my career and crack into one of the top gaming companies in India.

Unity Developer

Flemin Johnson - Unity Developer
Manas Gangwani

Manas Gangwani

One of the best game development courses in the country that actually delivers the promised results.

Game Programmer

Manas Gangwani - Game Programmer
Mridul Agrawal

Mridul Agrawal

Outscal has taught me a lot, and due to them, I am living my childhood dream of making games.

Senior Game Developer

Mridul Agrawal - Senior Game Developer
Malhar Devasthali

Malhar Devasthali

The industry connections that Outscal has helped me train, and accelerated my game development journey.

Junior Game Developer

Malhar Devasthali - Junior Game Developer
Swapnil Rane

Swapnil Rane

Outscal boosted my confidence and taught me how to express my thoughts through game development.

Game Programmer

Swapnil Rane - Game Programmer
Aihasas Yadu

Aihasas Yadu

Best part about Outscal is their 1-on-1 reviews for all codes and focusing on students individually.

Technical Artist/Game Programmer

Aihasas Yadu - Technical Artist/Game Programmer
Darren Henry

Darren Henry

Outscal’s Game Development course is completely career-oriented, unlike traditional colleges which are just meant for exams.

Game Developer

Darren Henry - Game Developer
Vidit Rawat

Vidit Rawat

With supportive and approachable mentors at Outscal and hands-on industry-level projects, I was able to turn my passion for game development into a career.

Game Developer

Vidit Rawat - Game Developer
Komal Kurundwade

Komal Kurundwade

’I was a born genius, education ruined me.’ Outscal helped me rise again like a Phoenix contributing to my career transition from a sketch artist to a game programmer.

Game Developer

Komal Kurundwade - Game Developer
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Admission Process

Admition process 1

Step 1

Join the waitlist

Admission process forward
Admition process 2

Step 2

Complete Registration Process

Admission process forward
Admition process 3

Step 3

Attend the Orientation Session

Admission process forward
Admition process 4

Step 4

Start the course with an onboarding session

About the Course

Duration: 6 - 12 months based on your prior experience

Recorded content for building projects (Lifetime access)

Weekly 1-on-1 mentor sessions with game development professionals

Unlimited 1-on-1 doubt sessions with topic experts

Unlimited 1-on-1 code reviews with senior developers

20+ mock interviews for interview preparation

2 months of dedicated placement preparation.

Personal live projects build with guidance from mentors

Skills you’ll gain

Unity Game EngineData Structures FundamentalsUnity Game Engine Advanced conceptsData Structures and Algorithms AdvancedCode ArchitectureProgramming PatternsObject PoolingObserver PatternSingletonModel View ControllerState MachineSolid PrinciplesDynamic ProgrammingC++C#OOPs2D3D

Who is this course for

01

Aspiring Game Developers:
Freshers aspiring to learn the fundamentals & launch a career in game development.

02

Experienced Game Developers:
Those with prior game development and coding experience seeking entry into their dream companies.

03

Working Professionals:
Both technical and non-technical professionals aiming to pivot their careers to game development.

04

Entrepreneurs:
Individuals interested in creating their own game development studios.

Gaming Industry Overview

Frame
Industry img

KALAARI CAPITAL

On a global scale, the gaming industry creates roughly 250,000 jobs per year in game development.

Frame
Industry img

NIKHIL KAMATH

Indian Game Development raised $2.8 Bn from investors in the last 5 years.

Frame
Industry img

NIKHIL KAMATH

Indian gaming market is expected to grow at 27% p.a. to reach $8.6 Bn in FY27.

Why Outscal?

Why Outscal?

1-on-1 online mentorship with game industry Veterans

1-on-1 online mentorship with game industry Veterans

Game project portfolio making

Game project portfolio making

Vibrant community and networking opportunities

Vibrant community and networking opportunities

Personalised code reviews by game development professionals

Personalised code reviews by game development professionals

Industry-relevant comprehensive curriculum

Industry-relevant comprehensive curriculum

Placement opportunities with the best game studios

Placement opportunities with the best game studios

Online 1-on-1 Mentor Sessions with the best Game Development Veterans

Faculty img

Vinay Kashyap

Worked on - AAA VR Project

Gameplay Programmer

Company logo

Ubisoft

Faculty img

Ramandeep Singh

Worked On - Microsoft Azure, R&D for Samsung

Software Engineer 2

Company logo

Microsoft

Faculty img

Mayank Grover

Ex-CMU,DENA,EA,Junglee. Worked On - Multiplayer games with 5M+ players

Founder - CEO

Company logo

Outscal

Faculty img

Nishchhal Bakshi

Worked On - Multiplayer Project for Xbox,PC

Unity Developer

Company logo

Sviper

Faculty img

Bhavyam Goyal

Worked On - Casual Games 1M+ downloads, XR Enthusiast

Game Programmer

Company logo

Gameshastra

Faculty img

Abhishek Bharadwaj

Worked On - AWS services

SDE 2

Company logo

Amazon

Faculty img

Chinmay Varmani

Worked on social casino games

Associate Software Engineer

Company logo

GSN Games

Faculty img

Ashish Verma

Worked on AR/VR simulations, puzzle games

Software Developer

Company logo

Tensech

Faculty img

Nimit Didwania

Worked on - Robust Data Management Systems using MongoDB, NoSQL

Software Developer

Company logo

Tensech

Faculty img

Mridul Agarwal

Game - Built Gamestarz, an open-world platform with multiplayer games

Senior Game Programmer

Company logo

Dirtcube

Faculty img

Dhiraj Magdum

Worked on - Fall Guys: Ultimate Knockout

Junior Programmer

Company logo

Sumo Digital

Faculty img

Awaish Khan

Taught coding to more than 25 students from Stanford University

Software Developer

Company logo

Tutorly

Faculty img

Hareesh Verma

Worked on - IP phone application using C++

Senior Technical Analyst

Company logo

Orion Innovation

Game console
Pencil

Complete Game Development Curriculum

01
Intro to Game development with C++ (4 weeks)
01
C++ Fundamentals - Text-Based Adventure Game (1 Week)
  • Make a text-based adventure game while learning the fundamentals of C++ and OOPs concepts
  • Data & Data Types - Get a complete understanding of different data types in C++ and the best scenarios to use them in programming
  • Size of Data Types - Learn how different data is stored in C++ by understanding the size of different data types.
  • Conditions and Operators - Start adding selection options in your game and program a complete game by using if-else conditions and operators in C++
  • Functions - Make use of functions in C++ to avoid writing complete blocks of code again and again
  • Loops - Complete your game loop by using loops like for, while, and do-while in C++ programming
  • Basics of Classes & Objects - Understand the basics of Object Oriented programming by learning fundamental concepts of classes and objects
  • Constructors - Initialize your Objects by implementing constructors for the different classes that you program
  • 02
    C++ Intermediate (2 Weeks)
  • Learn SFML and Intermediate OOPs concepts by making a game complete with 2D art assets like Sprites and Textures
  • SFML Introduction - Get introduced to SFML (**Simple and Fast Multimedia Library) basics and how to use them for making games in C++**
  • Setting Up SFML - Set up SFML in your C++ program so you start importing art assets
  • Creating Game Window - Complete your setup by opening your project in a game window
  • Textures, Sprites & UI in SFML - Import Textures, Sprites, and UI elements in your C++ SFML project
  • Movement & Collision Detection - Allow movement to your C++ project by making your character move and adding physics to your game by adding collisions
  • Animations in SFML - Add life to your player by learning how to add animations in SFML
  • Understand the fundamentals of Object Oriented Programming and start using them in your C++ project
  • Classes and Objects - Start implementing Object Oriented Programming in your game by setting up Classes and creating Objects using the same classes
  • Get a complete understanding of intermediate Object-oriented programming (OOPs) concepts in your game
  • Inheritance
  • Polymorphism
  • Abstraction
  • Encapsulation
  • Pointers
  • Friend Function
  • Friend Class
  • Abstract Class
  • Interface
  • Constructors and types
  • Struct vs Class
  • Static variable keyword
  • Namespaces in C++
  • 03
    C++ Advanced -2D Brick Breaker Game (1 Week)
  • Learn advanced C++ concepts like memory management by making a Arkanoid style Brick Breaker Game
  • Exception Handling - Handle different errors that a player might run into in your game by getting a complete understanding of exceptions in C++
  • Learn the fundamentals of Memory Management in C++ and learn how to make the best use of memory in your Brick Breaker game
  • Creating Game Window - Complete your setup by opening your project in a game window
  • Memory Management in C++
  • Memory Allocation
  • Memory Deallocation
  • Memory Leaks
  • Learn how to use memory allocated to different classes by understanding the fundamentals of pointers completely
  • Pointers
  • Smart Pointers
  • Types of Smart Pointers
  • Use the C++ Standard Template Library (STL) and learn how to make template classes of your own
  • Templates
  • Iterators
  • STL in C++
  • Learn how to find issues in your game by understanding how to find issues in your project in Visual Studio
  • Debugging
  • File Management
  • 02
    Placement Phase 1
  • Resume Building
  • Presenting yourself on LinkedIn
  • LinkedIn Networking
  • Self-Branding on LinkedIn
  • Build a kickass Portfolio
  • 03
    Game Development with Unity (3 weeks)
    01
    Unity Fundamentals - Mr.Blocks Game (1 Week)
  • Learn C# and Unity fundamentals by building a block-style 2D Mr.Blocks game
  • Setup Unity using the Unity Hub and setup your project environment
  • Downloading & Installing Unity
  • Downloading & Installing VS Community
  • Creating a Project in Unity
  • Familiarize yourself with Unity fundamentals and learn how to use the various components of Unity to start building your game
  • Game Objects
  • Components
  • Transform
  • Learn the basics of C# and how to use it to script different behaviors in your game
  • C# Scripting
  • Unity Mono Behaviour Lifecycle Methods
  • Serialized Fields
  • Walk through the different tools that Unity gives you to set different fundamental components in the game.
  • Add UI to your game by adding buttons, start screens along with different texts
  • Layout Overview
  • Basics of UI
  • Unity Canvas
  • Event System
  • Buttons
  • Text
  • Text Mesh Pro
  • Anchoring
  • Add music and sounds to your Mr. blocks game and learn how to trigger the same using C# in Unity
  • Learn how to make different scenes in your game and the scenarios in which you should use them using Unity’s Scene Management tools.
  • Add movement to your player and create designated play areas using walls by using Unity’s 2D Physics system
  • 2D Physics
  • RigidBody
  • Triggers
  • Colliders
  • Add polish to your game by using Unity’s particle systems to add collision effects, etc.
  • Create a playable game build in Unity that you can share with others so they can play the game
  • Creating a game (Mr. Blocks)
  • Making a build
  • 02
    Unity Intermediate - 2D platformer Game (2 Weeks)
  • Learn Intermediate Unity concepts while making a 2D platformer game
  • Unity Prefabs and Variants - Use Unity Prefabs and Variants to create multiple types of platforms which in turn will help you build levels
  • Add complex physics to your 2D platformer by using intermediate 2D Physics concepts
  • Collision Matrix
  • Types of Rigid Bodies
  • Raycasts
  • Understand the complete Unity script execution order and the different scenarios in which Unity’s internal C# functions can be used
  • Fixed Update
  • Time.deltaTime
  • Time.fixedDeltaTime
  • Time.timescale
  • Add 2D animation to your game by animation to your player using sprites and spritesheets, and manage different animation states of the player like Jump, Crouch, Attack, etc.
  • Sprite sheet Animations
  • Slicing a Sprite Sheet
  • Mecanim
  • Animation States
  • Animation Transitions
  • Animator Controller
  • Simple Enemy AI - Add enemies to your game that will cause damage to the player by making a simple patrolling Enemy AI
  • Tilemaps - Use Unity’s tilemaps to quickly make multiple levels in the game
  • Intermediate UI concepts - Handle complex device resolutions completely by using Unity’s intermediate-level UI tools
  • Layout Groups
  • Scaling for any device/resolution
  • Different UI Controllers instead of one UIManager
  • Coroutines - Use Coroutines to suspend the execution of a function. Ex Delay in the game
  • Player Prefs - Save player preferences locally ex. Settings in the game using Player Prefs
  • Saving and Loading the game - Save player progress ex. Levels Completed when user closes the game and load the same when user comes back to the game
  • 04
    Data Structures Fundamentals through Games in C++ (4 Weeks)
    01
    Data Structures, Arrays - 2D Minesweeper Game in C++ (1 Week)
  • Data Structure fundamentals - Create the classic 2D Minesweeper game while learning how to use Arrays and get started with using Data Structures in C++
  • Get answers to basic questions on Data Structures and why they should be used in games
  • What is Time Complexity?
  • What is Space Complexity?
  • How does time and space complexity affect games?
  • Learn the fundamentals of Arrays and how they are stored in memory
  • Get a better understanding of different types of Arrays
  • 1-Dimensional Array
  • High-Dimensional Arrays
  • Operations on Arrays - Setup a 2D grid for your Minesweeper game by using Array operations in C++ and understand how to optimize these operations
  • Accessing
  • Traversing
  • Searching
  • Adding
  • Deleting
  • Time Complexity of different operations on Array
  • Learn about the disadvantages of Arrays and how to fundamentally overcome them
  • Dynamic Arrays
  • STL → Vectors
  • Jagged Arrays
  • 02
    Data Structures, Linked List - 2D Snake Game in C++ (1 Week)
  • Learn how to use dynamic C++ programming and Setup a Snake Game using Linked List Data Structure
  • Understand the internal working and how to implement a Singly Linked List in C++
  • Operations on Linked List - Setup behavior for your snake-like growing and shrinking in size and increasing its size using Linked List Operations in C++
  • Adding a node
  • Deleting a node
  • Time and Space Complexity of Linked List Operations - Optimize Linked List Operations by understanding about their Time and Space Complexity in C++
  • Linked List Variations - Add more complex features to your Snake Game by using different variations of a C++ Linked List
  • Doubly Linked List
  • Implementation of a Doubly Linked List
  • Operations on Doubly Linked List
  • STL for Lists → Make use of templates to set up different types of Lists using C++ STL
  • 03
    Data Structures, Stacks - Spider Solitaire Card Game in C++ (1 Week)
  • Implement a variant of the Solitaire card game called Spider Solitaire in C++ using Stack Data Structure
  • Understand how the Stack Data structure works internally with LIFO (Last In First Out) Flow
  • Applications & Advantages - Learn about different scenarios in game development where you can use stacks & their advantages
  • Implementation of Stacks - Implement Stacks with C++ in 2 different ways using other basic data structures
  • Stack using Arrays
  • Stack using Linked Lists
  • Stack Operations - Add features to your game like finding the top card of the deck, and moving cards from one deck to another by using Stack Operations in C++.
  • push()
  • pop()
  • peek()
  • splitting from the middle
  • reversing a stack
  • Time and Space Complexity - Make Optimisations to your game by understanding the time and space complexity of stacks in C++
  • 03
    Data Structures, Queues - 2D Restaurant Management Game in C++ (1 Week)
  • Make a restaurant management game in C++ using the Queue Data Structure
  • Fundamentals of Queues - Understand how the Queue Data structure works internally with the FIFO (First In First Out) concept
  • Implementation of Queues: Create an order management system in your restaurant game by implementing the Queue data structure with C++ in 2 different ways
  • Queue using Arrays
  • Queue using Linked List
  • Operations - Keep tab of new orders and completed orders by performing different operations in your Queue data structure
  • Enqueue
  • Dequeue
  • Variants of Queues - Add more features to your game by setting up different variants of Queues in C++
  • Circular Queue
  • Priority Queue
  • Time and Space Complexity - Make optimizations to your restaurant management game by understanding the time and space complexity of stacks in C++
  • STL for Queue → Understand how to use different queues using templates in C++
  • 05
    Placement Phase 2
  • Your first call with companies
  • How to Communicate better and present yourself confidently
  • Tricky Non-Technical QnA
  • How to Negotiate
  • HR Mock Interviews
  • 06
    Unity Advanced - 3D Game (2 Weeks)
  • Make a 3D game as you learn advanced game development concepts like 3D Math and Advanced Unity Concepts used for optimisation
  • Setup
  • 3D Character Movement - Setup character movement in your 3D game by using 3D Math
  • Quaternions
  • Rigidbody in 3D
  • NavMesh
  • 3D Animation - Add life to your character by seamlessly blending 3D animations using Unity’s Animation Tools
  • Blend Tree
  • Sub State Machines
  • Layers
  • Advanced Unity Scripting Concepts - Learn how to use Unity’s Advanced concepts to add more complex features to your game
  • Scriptable Object
  • Asset Bundles
  • Async await
  • Serialization and Deserialization (to save game data)
  • Testing and Debugging - Use Unity and Visual Studio tools to find the best ways to test and optimize your game
  • Profiler ⇒ Deep Dive
  • Unit testing
  • Debugging ⇒ Logcat & Android Debug Bridge (ADB)
  • Remote Debugging
  • Remote Debugging
  • Advanced Unity Rendering Concepts - Understand how lighting works in Unity, how it affects performance, and how to optimise 3D games
  • Basics of Rendering Pipelines ⇒ HDRP & URP
  • Light Probes and baking
  • Post Processing effects
  • Occlusion Culling
  • Level Of Detail
  • Terrain System - Learn how to quickly build scalable worlds using Unity’s Terrain System
  • Timeline and Cinemachine - Create cutscenes, cinematics for your game using Unity Timeline and Cinemachine
  • Making Android builds and monetizing your game - Make a playable Android build of your 3D game and integrate in-app purchases and ads
  • IL2CPP Build
  • How to make Android builds
  • IAP / Unity Ads
  • 07
    Data Structures Intermediate through Games in C++ (4 weeks)
    01
    Data Structures, Hashmaps - Password Cracking Game in C++ (1 Week)
  • Enter the world of advanced Data Structure Problems by building a Password Cracking Game in C++ called Hashmap Heist
  • Basic Hashmaps - Learn the fundamentals of Hashmaps and implement a complete Hashmap in C++ for your game
  • What are Hashmaps?
  • Key-Value Pairs, (Dictionary)
  • Structure of a Hash Table (Visualization)
  • Hash Functions
  • Types of Hash Functions: Understand different ways to set hashing in your Hashmap and their effectiveness in C++
  • Division Method
  • Mid-Square Method
  • Digit-Folding Method
  • Multiplication Method
  • Collisions in Hashmap - Understand what collisions are and the best ways to handle these collisions
  • Handling Collisions:
  • Separate Chaining
  • Open Addressing
  • Hashmap complexity and optimizations - Understand the complexity of hashmap implementation and optimizations for the same
  • Load Factor
  • Rehashing
  • Hashmap operations - Setup your password-cracking game using the following hashmap operations in C++
  • Initialization
  • Insertion
  • Insertion with Collision
  • Retrieval / Accessing
  • Deletion
  • When should you use Hashmaps - Understand the pros and cons of Hashmaps in C++ and when to use them?
  • Advantages
  • Disadvantages
  • Applications
  • 02
    Recursion in C++ (1 Week)
  • Understand how recursion works in C++, and use it in a game
  • What is Recursion? Understand the need for recursion and how to use it in a game
  • Need of recursion, applications in game dev
  • Advantages of recursive operations
  • Understand how recursion affects the performance of your game in C++ and how to optimize for the same
  • Base conditions
  • Memory allocation in recursive function calls
  • Time Complexity
  • Types of recursions - Understand different types of recursion and how to use them to implement new features in a game
  • 03
    Data Structures, Searching (1 Week)
  • Understand different types of search operations, their fundamentals while making a feature complete game in C++
  • Searching Operation and its usage in game dev - Learn about different applications of search operations in game development
  • Types of Searching Algorithms - Walk through 2 different ways of implementing search operations in C++
  • Linear Search
  • Binary Search
  • Time Complexity - Based on their implementations, understand how performant different search operations are in C++ and how to optimise for the same
  • Advantages - Go through the pros and cons of different search algorithms in your game
  • STL implementation - Use C++ templates to quickly setup search for different types of data
  • 04
    Data Structures, Sorting (1 Week)
  • Create a simple game in C++ while understanding how fundamentally sorting and its implementation works
  • What is Sorting? - Understand what sorting is with a few examples
  • Applications in game dev - Identify the various scenarios where we might use sorting in game dev
  • Sorting Algorithms: - Implement sorting in different ways in C++
  • Selection Sort
  • Bubble Sort
  • Merge Sort
  • Quick Sort
  • Insertion Sort
  • Time Complexity - Based on their implementations, understand how performant different sorting operations are in C++ and how to optimise for the same
  • Use cases for different methods - Answer the question of “Which sorting operation is a better fit for my game?” by comparing their fundamentals
  • 08
    Placement Phase 3
  • Live Coding Test
  • How to reach out to companies
  • Connecting with Recruiters
  • Important etiquettes for placements
  • 09
    Game Development Advanced - Programming Patterns using Unity (6 Weeks)
    01
    Programming Patterns, Service Locator - Tower Defense Game in Unity (1 Week)
  • Get Started with programming patterns by implementing Service Locator pattern in a Tower Defense Game called Angry Monkeys in Unity
  • Learn what is Singleton Pattern and why it's important in game development
  • Discover how to create and manage single instances of game components.
  • Learn the Service Locator pattern and understand how it acts as a central registry for services in your Unity game.
  • Learn how it enables you to centralize your game's services, making them easily accessible and adaptable across your entire Unity Game.
  • Learn what is a dependency and how you can resolve dependencies in your Unity project using Dependency Injection (DI)
  • Different types of Dependency Injection
  • Learn to inject dependencies effectively, enhancing code maintainability and unit testing.
  • 02
    Programming Patterns, MVC - Skins in 3D Battle Tank Game in Unity (1 Week)
  • Setup Skins in a 3D Battle Tank Game using MVC programming pattern and Unity
  • Build Battle Tank with the implementation of Tank movement in 3D
  • Learn how skins in games are implemented using MVC Programming Pattern
  • Make code architecture scalable with the proper use of scriptable objects
  • Understanding what is Model
  • Understanding what is View
  • Understanding what is Controller
  • Implementing Tank Skin Selection, Spawning and Tank Movement using MVC Programming Pattern
  • Make a basic UI to select one tank among the three
  • Each tank will have a different rotation speed and movement speed
  • Implementation of different skins for each tank
  • 03
    Programming Patterns, Observer Pattern - 3D Horror Game in Unity (1 Week)
  • Setup a 3D Horror Game with Unity’s Event System while implementing Observer programming pattern
  • Understand what Observer Pattern is and why it is needed in game development
  • Learn how to setup and use Unity's Delegates
  • What is an Event?
  • What is a Listener?
  • How to setup Events?
  • Power up your Event system by using interfaces
  • 04
    Programming Patterns, Object Pooling - 2D Space shooter Game in Unity (1 Week)
  • Learn how to optimize a 2D Space Shooter Game by implementing Object Pooling in Unity
  • What is Object Pooling? - Understand the fundamental concept of Object Pooling
  • Implementing Object Pool for Bullets
  • What are Generics? - Understand what generics and how they can help you in game development
  • Creating a Generic Object Pool - Use Generics to enhance the capabilities of your Object Pool?
  • Sub-Types in the object pool
  • Creating a Power Up Pool with types
  • Types of Object Pools - Complete your Object Pool setup by understanding different types of Object Pools
  • Pre-Created Object Pool
  • Lazy Initialized Object Pool
  • Generic Object Pool
  • Dynamic Object Pool
  • Object Pool with Sub-Types
  • Hierarchical Object Pool
  • 04
    Programming Patterns, State Machine - 2D Top Down game in Unity (1 Week)
  • Make a 2D Hunter Assassin Game in Unity while learning the need for State Machine and how to implement them
  • Identifying problem with implementation of complex enemy behavior
  • Understanding how state machines can solve this problem
  • Generic State Machine and its advantages
  • Creating more complex enemies using generic state machine
  • Advantages and Disadvantages of state machines
  • Types of state machines:
  • Finite State Machines
  • Hierarchical State Machines
  • Concurrent State Machines
  • Behavior Trees
  • 04
    Programming Patterns, Command Pattern - Turn Based Strategy Game (1 Week)
  • Use the Command Programming Pattern and its types to setup character behavior in a turn based strategy game in Unity
  • Explanation of command pattern - Learn what command pattern is and how it is fundamentally different from Observer
  • Different Components involved with the command pattern
  • Abstract Command
  • Concrete Command
  • Command Invoker
  • Command Registry
  • Client
  • Receiver
  • Implement Undo functionality in your Unity Game using command programming pattern
  • Implement Replay functionality in Unity using command programming pattern
  • 10
    Placement Phase 4
  • Live Placement Sessions with mentors
  • 11
    Data Structures Advanced through Games in C++ (2 weeks)
    01
    Data Structures, Trees (1 Week)
  • Get started with Advanced Data Structure Concepts with Trees while making a game in C++
  • Introduction to Trees - What trees are and how do they work internally
  • Height and Depth of trees - Basic fundamentals on the different parameters that influence how trees work
  • Binary Trees
  • Traversal on Trees: Different ways to move through different values inside trees
  • Pre-Order
  • Post-Order
  • Inorder
  • Searching: Learn the 2 different approaches to finding values inside tree data structure
  • BFS
  • DFS
  • Operations: Different operations in trees and how to use them inside a C++ game
  • Insertion
  • Deletion
  • Time Complexity: Measure tree performance and check how you can optimise for the same in C++
  • Advantages: Learn about the various pros and cons of Trees in C++
  • Applications in Game Dev: Understand the various complex use cases where trees are needed inside C++
  • 02
    Data Structures, Graphs (1 Week)
  • Complete your Data Structures experience by learning about Graphs and making a game using the same in C++
  • Introduction to Graphs - Get your fundamentals of how Graphs work in C++ cleared up
  • Applications in Game Development - Understand different applications of Graphs in game development
  • Different components of a graph: Identify and implement the different components of a Graph and build the same using C++
  • Edges
  • Vertices
  • Path
  • Types of Graphs - Learn about different Graph types and the different use cases for the same
  • Undirected Graphs
  • Directed Graphs
  • Weighted Graphs
  • BFS
  • DFS
  • Pathfinding using graphs : Learn about different algorithms to find the path to a particular value in C++
  • Applications, Advantages and Disadvantages of Graph
  • 12
    Capstone Project (4 Weeks)
  • The Capstone project is going to be the final project in the course, you will be showcasing everything you learnt during the entire length of the course here
  • The project is going to be a unique project only made by you
  • Use and implement everything you learned during the course. From Data structures to Programming patterns to Advanced Unity Concepts.
  • Choose among multiple Game Design Documents presented to you and make a full-fledged playable game under a month
  • This should be the highlighting project pinned at the top of the portfolio
  • Placement Process

    Dedicated Placement Team

    Dedicated Placement Team

    With over 150+ partner companies, our placement team works tirelessly to match your skills with the best game studios that align with your career goals.

    Game Development Community

    Game Development Community

    Make use of the community to collaborate, share insights, and exchange feedback in a supportive environment that nurtures creativity and innovation.

    Portfolio, LinkedIn, & Resume Prep

    Portfolio, LinkedIn, & Resume Prep

    Make your portfolio, resume, & LinkedIn profile with training from industry experts to present your skills effectively to potential employers and collaborators.

    Build in Public

    Build in Public

    Create projects across AR,VR, HTML, Android & iOS games and showcase your game development journey to recruiters

    Fee Structure

    Unlock your game development dreams with affordable and hassle-free EMI options starting at - ₹9,634 per month.

    Total fee - INR 2.5 lakhs + GST. With pocket-friendly EMI choices, Kickstart the program right after you register and make your first EMI payment

    Play games made by Outscal Alumni

    Aasish Varma_Baba is you

    Baba is you

    Baba is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with.

    Created By:

    Aasish Varma

    Yogesh Krishnan Svs_Make New Way

    Make New Way

    The goal is to move the cubes to the spheres of the corresponding color. Your actions like pushing the blocks while moving the first cube will affect the second cube's path.

    Created By:

    Yogesh Krishnan Svs

    Ravi Kiran Svs_Fireball

    Fireball

    A Classic Platformer game with 5 challenging Levels. Students make the platformer games while working on their first project.

    Created By:

    Ravi Kiran Svs

    Frequently Asked Questions

    Am I eligible for this course ?

      Outscal has always been passionate about delivering accessible upskilling opportunities to enthusiasts looking to train themselves and take the next step in their career as a game developer.

      Though there are no specific eligibility criteria, learners are required to have the following prerequisite to make this experience one of the best possible.

    • Passionate about making games with a burning desire to become a game developer.
    • You have a creative streak and feel excited about creating new experiences for everyone.
    • You are willing to push your boundaries and you have an attitude of 'whatever it takes'.
    • Ability to dedicate 12-18 Hours towards the course on a weekly basis.
    • A system with a minimum 8 GB RAM, i5 Processor and 1 GB graphic card.
    • Will my experience in a non game development role matter?

        Though game development as a whole is a very unique vertical which comes with its own quirks, some prior experience in a related industry/role might help expedite the transition to a game development role. Here are examples of a few prior work experiences that will make your transition easier.

      • Any software development or related experience will be helpful while getting started with the fundamentals of game development like OOPs and DSA in gaming
      • If you have other software testing/QA/support role experience, it will come in handy with different test cases of your game to write clean code.
      • Overall, any prior experience or training whether technical or non-technical can be leveraged while starting your career as a game developer. How to best use your prior experience to your advantage will be covered in the placement module of the full-stack game development course.
      • Do I get a job guarantee?

        • Outscal have a 100% placement record on completion of a full-stack game development course
        • If you want to know the success stories of Outscal, please check the Outscal Success Stories content of this chapter.
        • When does the placement process start?

          • The placement process starts when a candidate becomes eligible for the placement drive, which simply means after acquiring desired skills
          • Placement preparation starts from day 0
          • Be it LinkedIn, C++, OOPs, Unity, DS whatever is getting covered in the full-stack game development program will lead you towards the best placements
          • Each module has placement preparation which covers mock interviews complete with industry professionals and interview questions to practice with
          • How do I get the job after completing the course?

            • We have over 100+ Partner companie,s along with the best studios across India.
            • We have already placed talented folks in some of the best companies like SUMO, Ubisoft, Zynga, and many more…
            • We have a dedicated placement team with over a decade of game development industry experience.
            • The placement team helps target the best possible company for the individual.
            • What is the duration of course?

              • Outscal Full Stack Game Development is a self-paced course
              • The average duration for completion of the course and getting a job is around 8 months
              • The duration of the course is not fixed, if you are hyper-active in doing assignments you can complete the course early as well.
              • The formula is simple - acquire skills early → get placed early.
              • Once we introduce you to any company/s, it usually takes 3-4 weeks to complete the entire hiring process.
              • How does doubt solving work?

                • Outscal is overpowered with an 8k+ discord community passionate about game development just like you, so we don't just solve doubts there, we destroy them.
                • There are dedicated text and voice channels for unity, unreal, C++, doubts and active members to solve those.
                • Even after all this, if any doubts escapes we have professional mentors and we will give one-on-one doubt-call with them.
                • Who will review my code and projects?

                  • Outscal has game development professionals to review your code and projects.
                  • Industry demands Code architecture, code scalability, code flexibility and clean code writing but sadly very few developers have the skills to write code like this.
                  • So the ones who have these code-writing skills will be reviewing your code.
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                    A global community of game builders. Helping people upskill and land jobs in the best gaming studios.

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